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Online Games: What Is The Future Of Games Online?

Online games are currently being played for over 60 minutes a day by more than half a billion people globally, says Jane McGonigal.

In the United States alone, that amount is 183 million.



On an average, young men and women will endure up 10 thousand hours of gambling by the time they reach age 21.

That's about precisely the identical amount of time that they'll spend in their own classrooms.

More than 5 million Americans are currently spending over 40 hours each week playing online games, that's the equal of their time spent in a full time occupation.

The NPD Group, a financial-analysis firm that monitors the sales of video games, says the U.S. games business sold $6.71 billion worth of new games in 2012.



The top 10 best-selling games of 2012 were:



Call of Duty: Black Ops II (360, PS3, PC, Wii U)
Madden NFL 13 (360, PS3, Wii, PSV, Wii U)
Halo 4 (360)
Assassin's Creed III (360, PS3, PC, Wii U)
Just Dance 4 (Wii, 360, Wii U, PS3)
NBA 2K13 (360, PS3, Wii, PSP, Wii U, PC)
Borderlands two (360, PS3, PC)
Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
Lego Batman 2: DC Super Heroes (Wii, 360, NDS, PS3, 3DS, PSV, PC)
FIFA Soccer 13 (360, PS3, Wii, PSV, 3DS, Wii U, PSP)

FarmVille is a highly-popular farming simulation social network video game manufactured by Zynga in 2009.

FarmVille 2 premiered in September 2012.

ไก่ชนออนไลน์ of Warcraft holds the Guinness World Record for the most popular MMORPG (Massively Multiplayer Online Role-Playing Game), with over 8 million subscribers at March 2013 (Wikipedia).

Another popular video game is Clash of Clans, which is a battle strategy game.

Free games, often known as freemium (free + top ) games, is a business model where the video game is given out for free, but the customer has the choice of spending cash on a variety of game improvements.

This version is now popular on both smartphones and iPads.

Totally free games have been downloaded much more readily than paid games.

The freemium version seems to be the tendency of the future because most are getting reluctant to cover a game before they use it.

Once a customer employs a game, they will usually be inclined to spend money inside that game if they find it fun and engaging.

As an example of the way the freemium model works, consider the free game Clash of all Clans.
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